Projects
In my time animating, I have worked on several animation projects in a variety of mediums. I specialise in 2D and CG Hybrid Animation, and have experience in animating for TV, film, games and theatre. Listed below are the projects that I have run and managed.
NextGEN Unreal Bootcamp
I was fortunate enough to be a part of the NextGEN Careers Unreal Visualisation Bootcamp. In this careers and skills bootcamp, I learnt how to use Unreal Engine to create short previs and visualisation animations for film, TV and games.
This involved learning pre-production techniques, Niagara VFX, lighting, shading, realtime rendering and more.
My final project for this bootcamp was to create an educational animation for children about the benefits of hydration. Here I used pre-existing open-licence assets, together with my own 2D-3D hybrid style to create a unique animation, rendered in realtime.
Threefold Theatre
In the summer of 2025, I worked with Threefold Theatre to create an animated production for their play 'The Giant Who Had No Heart'.
This involved doing art workshops with young people aged 5-9, and using the visuals they created to design an animated backdrop. These animation were played during the play to complement the actors performance.
Along with the materials created by the children, I used Photoshop and After Effects to put together a animated scenes.
Tuggy the Tug Boat
In 2025, I worked with the wonderful people at Redhill Productions to create a short animated series, based on the 'Tuggy the Tug Boat' books, from Tuggyland.
With the beautiful watercolour art I was given, I used Photoshop and After Effects to put together some short clips based on scenes from the books, allowing me to quickly animate the story under a quick deadline.
Myth of the Cave
Myth of the Cave is a 2D-CG hybrid animated film inspired by the mythology and folklore of cultures from around the world, as well as as apects of estoricism and gnosticism.
The film is a massive project made across multiple different softwares, with a pipeline I designed myself.
Along with taking part in every stage of production, including storyboarding, design, modelling, rigging, 2D and CG animation, compositing and more, I am also managing a team of over 20 people, improving in my skills and a production coordinator and planner.
The film is currently on the festival circuit. If you are interested in screening the film feel free to contact me privately.
Search for a Star
The Search for a Star Games Animation Challenge is a competition I entered in 2023-2024, designed to get university students connected with professionals working in the games industry.
Run by Grads in Games, I had to work to a brief to create a game-ready animation sequence involving multiple states that could be blended between.
The project involved working in Maya and Unreal, with a rig that could be imported into both.
I was selected along with four other people as a finalist for this competition, earning an interview with industry professionals.
H2Go
H2Go is a second-year collaborative film project I created with three other animators. We had to work together to create a 50-second animated film designed for pre-schoolers.
The film was made in under 10 weeks, and was our first time creating a fully-animated film from start to finish.
The film was made in Maya, although other software was used in the pipeline.
I aided in every step of the process, including storyboarding, design, modelling, rigging, 2D and CG animating and compositing, however the role I took upon the most was production manager, organising and managing steps of production.
Character Animation
Alongside my larger projects, I like to work on small bits of character animation to improve my skills in weight, dynamics and character acting.
As a hybrid animator, I work in a variety of software, including Maya, Blender, Unreal, ToonBoom Harmony, Clip Studio Pro, Adobe Animate and more.









































































